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Showing posts with label InstaVR. Show all posts
Showing posts with label InstaVR. Show all posts

Monday, October 29, 2018

Using InstaVR for Virtual Reality


Over this past year, we have been exploring with students creating their own Virtual Reality Applications along with Dr. Joyce Zhou from the School of Business. You can read more about that in the Educause Blog. Learning Technologies invested in a product called InstaVR almost a year ago. InstaVR provides a turnkey solution to creating VR applications with very little programming knowledge.  You can see some examples on our website. Have you considered having your students make their on VR application for your course? We have the abilities to do that AND they can publish their applications to the Google Play Store and/or to Apple. We can help you build the project into your curriculum. Here is a quick tutorial for your students:


1.     Use the Samsung Gear 360 Camera.

2.     Download the software for Samsung Gear 360 if you haven’t done so already. You can download from: https://www.samsung.com/us/mobile/virtual-reality/gear-360/gear-360-sm-r210nzwaxar/  - it’s a link at the top, small writing…easy to miss.

3.     Next, you will need to download the App to your phone. The app looks like the image on the right. Locate this app in the Play Store for Android or on the App Store for iOS.

4.     Recording the video:
a.      If you plan on using InstaVR to develop hotspots, hovers, links and rich content then I would suggest using a STILL IMAGE. You can change this setting on the Samsung by pressing the menu key until you activate the Photo setting.
b.     If you plan on demonstrating an event, illustrating how something works or to give users the experience of a live event, then I suggest using VIDEO.  You will need to toggle to the Video setting the same way you did the still image setting. Once you record the video, upload the video the Samsung Gear 360 Action Director software you downloaded in step 2. From there, once your video is uploaded, drag it to your timeline (bottom of screen). Then click the PRODUCE button on the right hand corner.



6.     Begin a new project by selecting the drop down at the top.

7.     Once you create your project, you will see the five options at the left. The first option is AUTHORING. This is where you upload your VR content. (The file you created previously with Samsung Active Director).
8.     There are several options for creating hotspots, links and actions.
a.      HOTSPOT – A hover, allows you to create a pop-up video or image.
b.     LINKS – Will take the user to another VR file OR external website.
c.      ACTIONS – Will make a phone call or email.
9.     The second tab is BRANDING. The branding options allow you to upload your own icon and graphics for when users load the VR app.
10.  Preview allows you to preview the applications.
11.  Package the app for various VR mediums including Samsung, Oculus, Web.
12.  Finally, download your file to view. 

It's very simple to create a Virtual Reality application with InstaVR; contact me and I'll help you build a rubric for an upcoming project! 

~Anna
Anna is the Educational Technology Coordinator for Emporia State University. She can be reached at acatters@emporia.edu or by phone 620.341.5107. 

Thursday, November 16, 2017

Virtual Reality Applications

Community,

Over the past year our team has been researching and trying software to develop virtual reality applications. Virtual Reality allows you to see imagery in three dimensions and we feel that it has great potential in the classroom. To prove this, we have been working with Dr. Joyce Thierer, Professor of History. We wanted an opportunity to record a video with a 360 camera and then transform it into a Virtual Reality application that could be used for a class. Dr. Thierer agreed to participate in our research study and invited us to a history performance where she would be performing as Mary Fix, a Kansas woman who was an early settler in the Flinthills. Dr. Thierer was gracious enough to invite us to her ranch for the performance. The weather was perfect and the location was beautifully set in the Flinthills near Emporia, Kansas. Here is a list of equipment that we took with us that day:
We are also utilizing InstaVR for the development of the applications. Andrew Woodberry has been an excellent resource for us and provided a tremendous amount of support for our project. http://www.instavr.co.

Once on scene, we recorded the performance and then downloaded the footage to InstaVR. From there, the editing time took a total of four hours; however, that's mainly because we were new to the software and were working through some of the tutorials while developing. Take a look at the final product!

The work we have done with Virtual Reality has been incredible. We have since created a VR application for the One Button Studio and the MakerLab, also found on our website. We are now partnering with the library to develop an application. Demand and growth continue. At semester end, we will know for sure how this has impacted students retention and their success in the courses they submitted VR applications for.
Our work has gotten some national attention, too. Take a look at these articles recently published:
If you have considered a VR application, please send us an email or comment below for more information. One of our Instructional Designers will contact you to make arrangements.

~Anna